ARMA III is a large third/first person shooter that covers a vast array of different interest and game genre. The game is best enjoyed when it’s explored. Exploring includes landscape, weapons, controls and game options.
Complexity and Mass of the Game
What’s so great about this game isn’t how good the developers have been able to simulate a war environment, but how large the game’s universe is.
Taking a look at the map is like taking a look at the map of the earth, maybe not exactly, but pretty close. The vast landscape is the major thing that drives this First Person Shooter franchise. The massiveness of the world is what makes equipment like maps, binoculars, radio and compasses, useful and meaningful in the game. It’s what allows teams to execute convoy ambushes and lets headshots happen kilometers away from the target. This vastness does allow enemies to be spotted by muzzle flashes and gun smoke.
More on ARMA III complexities
In game, it’s very easy to get overwhelmed with the complexity of the controls as there are so many ways to fire in different stances and the player can move at different speeds. Taking out weapon, walking and firing can often be a hassle, especially if it’s the first time. One may think that a map would help successfully navigate this vast space that is land, but far from it. First timers are usually totally confused as to which way is up while using the map. This FPS is basically a multi-player game so getting used to working with other people is needed. Though there are other options of game play mode like role play as a lone soldier.
ARMA 2 vs ARMA 3
A lot of people who have played this game do think that ARMA 2 is way better than this release.
Comparing game mechanics, it’s safe to say that the game is a significant improvement on ARMA 2. The stability has been improved, and this game is less likely to crash or have glitches compared to the previous title. One of the major things that ARMA 2 had that made people complain was that often times, backpacks would disappear into nothingness and player’s health could zero out as a result of placing stuff in a full backpack, this glitch hasn’t been seen or heard of in this release. The inventory system of the newer release is way better than that of the older release. The physics of this game is great and definitely better than that of ARMA 2, especially vehicle physics which can be easily compared to games like GTA 4 or GTA 5, and it’s pretty reliable and gives a lot of driving freedom. It’s also pretty realistic though.
A part where ARMA 2 does perform better than the newer title is the part of content. Yes, the newer release does have a larger landmass but with fewer contents, the more space the more content it takes to fill it up.
ARMA 3 and Mods
This game is one of the few games that really look realistic, have great graphics, gives good gaming experience in terms of playability with 25 Frames Per Second and gets even better with Mods.
The mods that are most likely going to be used are the Community Upgrade Pack (CUP) and the two components of the RHS mod, which are Soviet Spetznaz or Russian Spetznaz units and the United States Military units.
The CUP mod separately brings together a ton of ARMA 2 ported content. The CUP is the most supported mod on this game and is one of the most used mods.
The RHS mod brings along with it, US and Soviet military units. These units include air vehicles, cars and tanks, all built from scratch.
Problems with ARMA 3
ARMA III is a very nice game, no doubt, but it also has its cons. The game depends more on CPU capacity than on the GPU; this is a bit unusual for most games as the case is usually the other way round. This implies that users with great graphics cards can still experience some issues. Apart from this, the game is superb even though it’s difficult to learn at first.